29 January 2014

How to Create a Private Font Collection in c#.net

PointF pointF = new PointF(10, 0);
SolidBrush solidBrush = new SolidBrush(Color.Black);

int count = 0;
string familyName = "";
string familyNameAndStyle;
FontFamily[] fontFamilies;
PrivateFontCollection privateFontCollection = new PrivateFontCollection();

// Add three font files to the private collection.
privateFontCollection.AddFontFile("D:\\systemroot\\Fonts\\Arial.ttf");
privateFontCollection.AddFontFile("D:\\systemroot\\Fonts\\CourBI.ttf");
privateFontCollection.AddFontFile("D:\\systemroot\\Fonts\\TimesBD.ttf");

// Get the array of FontFamily objects.
fontFamilies = privateFontCollection.Families;

// How many objects in the fontFamilies array?
count = fontFamilies.Length;

// Display the name of each font family in the private collection 
// along with the available styles for that font family. 
for (int j = 0; j < count; ++j)
{
    // Get the font family name.
    familyName = fontFamilies[j].Name;

    // Is the regular style available? 
    if (fontFamilies[j].IsStyleAvailable(FontStyle.Regular))
    {
        familyNameAndStyle = "";
        familyNameAndStyle = familyNameAndStyle + familyName;
        familyNameAndStyle = familyNameAndStyle + " Regular";

        Font regFont = new Font(
           familyName,
           16,
           FontStyle.Regular,
           GraphicsUnit.Pixel);

        e.Graphics.DrawString(
           familyNameAndStyle,
           regFont,
           solidBrush,
           pointF);

        pointF.Y += regFont.Height;
    }

    // Is the bold style available? 
    if (fontFamilies[j].IsStyleAvailable(FontStyle.Bold))
    {
        familyNameAndStyle = "";
        familyNameAndStyle = familyNameAndStyle + familyName;
        familyNameAndStyle = familyNameAndStyle + " Bold";

        Font boldFont = new Font(
           familyName,
           16,
           FontStyle.Bold,
           GraphicsUnit.Pixel);

        e.Graphics.DrawString(familyNameAndStyle, boldFont, solidBrush, pointF);

        pointF.Y += boldFont.Height;
    }
    // Is the italic style available? 
    if (fontFamilies[j].IsStyleAvailable(FontStyle.Italic))
    {
        familyNameAndStyle = "";
        familyNameAndStyle = familyNameAndStyle + familyName;
        familyNameAndStyle = familyNameAndStyle + " Italic";

        Font italicFont = new Font(
           familyName,
           16,
           FontStyle.Italic,
           GraphicsUnit.Pixel);

        e.Graphics.DrawString(
           familyNameAndStyle,
           italicFont,
           solidBrush,
           pointF);

        pointF.Y += italicFont.Height;
    }

    // Is the bold italic style available? 
    if (fontFamilies[j].IsStyleAvailable(FontStyle.Italic) &&
    fontFamilies[j].IsStyleAvailable(FontStyle.Bold))
    {
        familyNameAndStyle = "";
        familyNameAndStyle = familyNameAndStyle + familyName;
        familyNameAndStyle = familyNameAndStyle + "BoldItalic";

        Font italicFont = new Font(
           familyName,
           16,
           FontStyle.Italic | FontStyle.Bold,
           GraphicsUnit.Pixel);

        e.Graphics.DrawString(
           familyNameAndStyle,
           italicFont,
           solidBrush,
           pointF);

        pointF.Y += italicFont.Height;
    }
    // Is the underline style available? 
    if (fontFamilies[j].IsStyleAvailable(FontStyle.Underline))
    {
        familyNameAndStyle = "";
        familyNameAndStyle = familyNameAndStyle + familyName;
        familyNameAndStyle = familyNameAndStyle + " Underline";

        Font underlineFont = new Font(
           familyName,
           16,
           FontStyle.Underline,
           GraphicsUnit.Pixel);

        e.Graphics.DrawString(
           familyNameAndStyle,
           underlineFont,
           solidBrush,
           pointF);

        pointF.Y += underlineFont.Height;
    }

    // Is the strikeout style available? 
    if (fontFamilies[j].IsStyleAvailable(FontStyle.Strikeout))
    {
        familyNameAndStyle = "";
        familyNameAndStyle = familyNameAndStyle + familyName;
        familyNameAndStyle = familyNameAndStyle + " Strikeout";

        Font strikeFont = new Font(
           familyName,
           16,
           FontStyle.Strikeout,
           GraphicsUnit.Pixel);

        e.Graphics.DrawString(
           familyNameAndStyle,
           strikeFont,
           solidBrush,
           pointF);

        pointF.Y += strikeFont.Height;
    }

    // Separate the families with white space.
    pointF.Y += 10;

} // for
 

Fonts Text 
 

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